Difference between revisions of "F22: Space Warriors"

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=== References Used ===
 
=== References Used ===
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* [http://paulbourke.net/dataformats/bmp/ BMP image format]
|-
 
! scope="col"| Reference
 
! scope="col"| Source
 
|-
 
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BMP image format
 
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http://paulbourke.net/dataformats/bmp/
 
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=== Appendix ===
 
=== Appendix ===
 
You can list the references you used.
 
You can list the references you used.

Revision as of 00:50, 11 December 2022

Grading Criteria

  • How well is Software & Hardware Design described?
  • How well can this report be used to reproduce this project?
  • Code Quality
  • Overall Report Quality:
    • Software Block Diagrams
    • Hardware Block Diagrams
      Schematic Quality
    • Quality of technical challenges and solutions adopted.

Lumberjack

We will put photos of our game here.

Abstract

Lumberjack is a reaction-based game with the objective of chopping down a tree while avoiding the incoming branches. The project will be a re-creation of a mobile game called Timber Guy, using an LED matrix array and momentary switch buttons to interface with the game. Players will continuously cut down a tree by pressing between the left and right buttons to make the character chop the tree. Meanwhile, they must also dodge the descending branches of the tree. By touching the respective buttons on the left or right sides of the LED display, players will move the character to avoid getting hit. Moreover, the players must continuously cut down the tree, which restores the countdown timer, faster than it is depleted. If the player collides with a branch or the countdown is depleted, the game will be considered over.

Objectives & Introduction

The objective of the project was to re-create a mobile game, Timber Guy, designed around FreeRTOS and the SJ2C board. In doing so, our team set out to achieve the following goals:

  • Smooth display graphics during game play
  • Synchronize game audio with game play
  • Utilize the SD card as part of our design
  • Further explore synchronization and task prioritization of tasks in an RTOS within a more complex application

Team Members & Responsibilities

Dhanush Babu

  • Develop Drivers for hardware.
  • Develop Game Logic.
  • Game logic testing and debugging.
  • Game state handling.

Nick Tran

  • Develop drivers for LED Matrix and game logic.
  • Develop graphics drivers for displaying defined images to LED Matrix.
  • Develop BMP drivers for loading bmp image files from SD card to use with the graphics driver.
  • Made the enclosure and body of the system.
  • Game logic testing and debugging.

Rajveer Singh Kaushal

  • Develop Drivers for MP3 Decoder.
  • Wiki Page Manager.
  • Game logic testing and debugging.

Schedule

Week# Start Date End Date Task Status
1
  • 10/16/2022
  • 10/22/2022
  • Read previous projects, gather information and discuss among the group members.
  • Create GitLab repository for project
  • Discuss and source parts for project. Start ordering parts.
  • Completed
2
  • 10/23/2022
  • 10/29/2022
  • Order necessary parts
  • Discuss and break down project into potential components to divide up work
  • Familiarize with relevant hardware datasheets
  • Completed
3
  • 10/30/2022
  • 11/05/2022
  • Order any missing parts we may need
  • Develop drivers for hardware required in the project
  • Develop driver for LED display.
  • Completed


4
  • 11/06/2022
  • 11/12/2022
  • Continue developing drivers.
  • Search and finalize game sounds.
  • Start testing drivers on hardware
  • Discuss and plan game logic
  • Completed
5
  • 11/13/2022
  • 11/19/2022
  • Finalize wiki schedule.
  • Order circuit boards components and complete the design for printing
  • Complete drivers for MP3 decoder.
  • Circuit board testing.
  • Additional accessories if required and finalization of hardware
  • Start developing game logic
  • Completed
6
  • 11/20/2022
  • 11/23/2022
  • Integration of circuit boards, different components, and microcontroller
  • Continue game logic development
  • Testing and debugging the game logic
  • Completed
7
  • 11/27/2022
  • 12/03/2022
  • Integrate game logic code with LED matrix
  • Integrate game sounds with game logic
  • Completed
  • in Progress
8
  • 12/04/2022
  • 12/10/2022
  • Integrate subsystem.
  • Finalizing the video game.
  • Update the wiki page.
  • in Progress
9
  • 12/07/2022
  • 12/13/2022
  • Address bugs during testing of integrated system
  • Test pause/play functionality
  • in Progress
10
  • 12/14/2022
  • 12/14/2022
  • 12/14/2022
  • 12/14/2022
  • 12/14/2022
  • 12/15/2022
  • 12/15/2022
  • 12/15/2022
  • Final Demo
  • Update Gitlab repo with final code.
  • Update test video.
  • Update the wiki page.
  • Not started
  • Not started
  • Not started
  • Not started

Parts List & Cost

Item# Description Quantity Price
1

SJ2C Board

1

$50.00

2

LED Display

1

$85.95

3

Momentary switches

3

$ ???

4

Jumper wires

Pack

$6.99

5

5V Power Supply

1

$ 16.99

6

MP3 serial module

1

$ 8.39

7

Game enclosure (wood / paint / adhesive)

Misc

$ 30.00

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware block diagram

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

LED Matrix Display

The 64 x 64 LED matrix contains a total of 4096 pixels, with each pixel having 3 channels for red, green, and blue colors. Each group of 32 rows of the display is addressable by using a 5:32 decoder, where each 5-bit address actually selects 2 rows of the 64 x 64 display at a time. Therefore, the display can be considered to be split in two halves -- the upper display containing rows 0 to 31, and the lower half display comprised of rows 32 through 64. To turn each LED on, a HIGH must be asserted on the respective RGB pins and clocked into the respective bit of the 64-bit shift registers, where each bit position is relative to the 64 columns of the display. Since the display is split into two halves, pins R1, G1, and B2 control the color output for the upper display while pins R2, G2, and B2 control the output for the lower half of the matrix.

LED display interface

Momentary Press Buttons

TO DO

MP3 Serial Player

TO DO

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Lumberjack state machine diagram

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

<Bug/issue name>

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

Upload a video of your project and post the link here.

Project Source Code

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

Appendix

You can list the references you used.