S15: Rubik's Cube Solver

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Rubik's Cube Solver

Abstract

The Rubik’s Cube is a common 3-D combination puzzle known and loved by people of all ages. The mathematics of Rubik’s Cubes has been explored in great detail ever since the beginning of their production in the 1980’s.The aim of the project is to develop Rubik’s cube solving algorithm to solve the Rubik’s cube in shortest possible time without any human intervention. The project explored areas of - research and development, testing and debugging, and documentation.

Objectives & Introduction

The project is intended to be designed to have the following features,

  • A console that detects the upper face of the cube and capturing the colors of the 9 squares in it. By our initial study, we believe we just need to know the top face of the cube to solve it. The console application can be either a desktop application or a mobile application and it is open to discussion as yet.
  • We initially would like to explore the algorithm that we think is optimum for solving the cube. If it does not turn out to be the case, we intend to program one of the more optimum algorithms called Kociemba's algorithm.
  • A physical holder that contains an actual cube and rotates according to the aforementioned algorithm to solve the cube.


Team Members & Responsibilities

  • Nikhil Chaturvedi
    • Cube solving algorithm
    • Interface SJOne with cube solving claws
    • Connectivity from console to SJOne board
  • Preeti Benake
    • Build the cube solving claws
    • Interface cube algorithm with claws
  • [1]
    • Connectivity from console to SJOne board
  • Shahid Qureshi
    • Build the cube solving arms

Team Schedule

Sl.No Start Date End Date Task Status Actual Completion Date
1 02/28/2015 03/02/2015 Finalized high level design architecture Completed on time 03/02/2015
2 02/28/2015 04/17/2015 Investigating Robotic arm design; eliminated few hardware options. Completed on time --/--/2015
3 03/07/2015 03/09/2015 Investigated interfacing console with SJOne board. Completed on time 03/09/2015
4 03/10/2015 03/14/2015 Investigated BlueZ Bluetooth stack for Python and C. Completed on time 03/14/2015
5 03/29/2015 04/17/2015 Implementing Bluetooth interfacing of SJOne board using C BlueZ and Console using PyblueZ Completed on time --/--/2015
6 04/18/2015 04/20/2015 Order and test the hardware components Completed on time --/--/2015
7 04/22/2015 04/24/2015 Interfacing the motors to SJOne board Ongoing --/--/2015
8 04/10/2015 --/--/2015 Investigating implementation of Rubik cube solving algorithm (Kociemba's algorithm) Ongoing --/--/2015
9 04/28/2015 05/03/2015 Build the Robot arm and test the controls Ongoing --/--/2015
10 05/03/2015 05/10/2015 Interface the Robot arm and test the algorithms Scheduled --/--/2015
11 05/11/2015 05/19/2015 Testing Scheduled --/--/2015

Parts List & Cost

Item# Part Desciption Vendor Qty Cost
1 Servo Motors 6 $56.58
2 Robotic Claw 2 $39.92
3 Speed Rubik cube 2 $21.48
4 Turnable table for Motors 1 $7.99
5 Robotic Claw stands 2 $7.52
6 Wires and other Accessories --- $16.5

Design & Implementation

The design section can go over your hardware and software design. Organize this section using sub-sections that go over your design and implementation.

Hardware Design

Discuss your hardware design here. Show detailed schematics, and the interface here.

Hardware Interface

In this section, you can describe how your hardware communicates, such as which BUSes used. You can discuss your driver implementation here, such that the Software Design section is isolated to talk about high level workings rather than inner working of your project.

Software Design

Show your software design. For example, if you are designing an MP3 Player, show the tasks that you are using, and what they are doing at a high level. Do not show the details of the code. For example, do not show exact code, but you may show psuedocode and fragments of code. Keep in mind that you are showing DESIGN of your software, not the inner workings of it.

Implementation

This section includes implementation, but again, not the details, just the high level. For example, you can list the steps it takes to communicate over a sensor, or the steps needed to write a page of memory onto SPI Flash. You can include sub-sections for each of your component implementation.

Testing & Technical Challenges

Describe the challenges of your project. What advise would you give yourself or someone else if your project can be started from scratch again? Make a smooth transition to testing section and described what it took to test your project.

Include sub-sections that list out a problem and solution, such as:

My Issue #1

Discuss the issue and resolution.

Conclusion

Conclude your project here. You can recap your testing and problems. You should address the "so what" part here to indicate what you ultimately learnt from this project. How has this project increased your knowledge?

Project Video

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Project Source Code

References

Acknowledgement

Any acknowledgement that you may wish to provide can be included here.

References Used

List any references used in project.

Appendix

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